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Davis Imbler v. Pachtman Monell v. Navarette Owen v. City of Independence Harlow v. Fitzgerald Felder v. Casey Will v. Doe Inyo County v. Abrams Fitzgerald v. Fixed case of going back to pause menu with a gamepad leaving the action icon halfway inside the continue text. Improved look of bonfire flames, and blocked cooking on bonfires. Can now only be used for heat and to attract enemies. Multiplayer Fixed revive player action icon remaining visible after looking or walking away.
All plants in the nature guide are now checked off by looking at them briefly in the world. Player no longer gets stuck igniting lighter when attempting to light fires and structures. Rewind icon turns off immediately when stashing camcorder to prevent possible overlap with map icon. New underwater lake refraction visuals! And fixed looking up in cave water and seeing only black. Scene now correctly refracted!
Switched walkman to right hand to make it possible to use fire to turn it on and off! Instead of having it stuck on forever. Now assigning items as quick select by pressing the matching buttons after combining backpack with an item on the crafting mat.
Burning plants are now considered as destroyed immediately and fire can no longer be cancelled by walking away to trigger a LOD change. Options menu fixes, fixed gameplay buttons, cleaned up gamepad nav, setup anchors to ensure buttons don't overlap each other in other languages. Dynamically created at runtime texts like build missions are now translated if changing language at runtime. Fixed a rare occurance of grabber sometimes resetting its collider continuously, thus resetting any timed input until looking away and back.
Ghost models now use the same geometry and the final build versions, making the models line up perfectly. Items that cannot be crafted due to being at max capacity in inventory now show up in recipe list with an icon showing it cannot be carried.
Fixed climbing a rope attached to a structure that was partially broken causing rope animation to play in wrong position on rope. Setup all systems that involve adding or taking an item and were playing the whoosh sfx to play a custom sfx for any item that has one. Multiplayer Fixed buildings placed on tree structures not properly removed if the tree is destroyed. Removed paints, flintlock and toy from crafting achievement and replaced with other craftable items. Fixed some collision areas in snow and extended height of cliffs to cover low resolution mountain.
Improved zipline environment detection to prevent placing the rope through things as much as possible. Multiplayer Fixed a bunch of case of distortion not occurring for clients when damaging building. Fixed procedural floor and roof sometimes not parenting correctly with its supporting structure. Cave 2 - fixed holes, new lighting and polish pass in several rooms. Tried to make the hanging room more inviting. This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game.
This release supports both Vive and Oculus Rift. Hey Everyone, This patch fixes an issue with crashing that could occur when building tree based structures. Skip to main navigation. Hey Everyone, Today The Forest moves from early access into a full release.
Here are a few small fixes for some issues that came up since yesterday's release: Added a small hotfix, improving some visual issues. Improved range of fire lights Set medium quality settings to previous version settings Taa off by default, turn on via options menu Fixed repairing small log cabin Fixed attaching plastic torch to weapons Fixed Cave 8 bridge room floor Fixed Cave 8 broken waterzone Fixed grade contrast for caves and nighttime Fixed repairing defensive spike Fixed creepy armor value not accounted for in stats page display Fixed missing icon on sled after loading a save All tasks are now striked through after doing alt ending Fixed wrong menu mapping for dualshock gamepads with xinput on Fixed missing dates on save slots in title scene Added clouds beside window in opening plane cutscene.
You can now craft a spear bag, which will allow you to carry up to 5 basic spears Improved lighting in opening cutscene drag away scene New pick up item added, Hairspray! You can now carry upto 10 rabbit skins, and 10 deerskins You can now retrieve boar and racoon skins! And carry 10 of each in inventory New art added: Meat will now visually decay depending on its state. Darkened inventory UI backing when hovering an item Held flares now require right click to light Added new space, l and r icons for keyboard interaction You can now use the rebreather light in the ocean at night Multiplayer Dying with an empty inventory no longer produces a backpack Reworked inventory item descriptions, and placement.
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